using System;
using System.Threading;
using System.Runtime.InteropServices;

namespace XTCast.Wave {
	//  THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
	//  KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
	//  IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
	//  PURPOSE.
	//
	//  This material may not be duplicated in whole or in part, except for 
	//  personal use, without the express written consent of the author. 
	//
	//  Email:  ianier@hotmail.com
	//
	//  Copyright (C) 1999-2003 Ianier Munoz. All Rights Reserved.

	internal class WaveOutHelper {
		public static void Try(int err) {
			if (err != WaveNative.MMSYSERR_NOERROR)
				throw new Exception(err.ToString());
		}
	}

	public delegate int BufferFillEventHandler(IntPtr data, int size);

	internal class WaveOutBuffer : IDisposable {
		public WaveOutBuffer NextBuffer;

		private AutoResetEvent m_PlayEvent = new AutoResetEvent(false);
		private IntPtr m_WaveOut;

		private WaveNative.WaveHdr m_Header;
		private byte[] m_HeaderData;
		private GCHandle m_HeaderHandle;
		private GCHandle m_HeaderDataHandle;

		private bool m_Playing;

		internal static void WaveOutProc(IntPtr hdrvr, int uMsg, int dwUser, ref WaveNative.WaveHdr wavhdr, int dwParam2) {
			if (uMsg == WaveNative.MM_WOM_DONE) {
				try {
					GCHandle h = (GCHandle)wavhdr.dwUser;
					WaveOutBuffer buf = (WaveOutBuffer)h.Target;
					buf.OnCompleted();
				}
				catch {
				}
			}
		}

		public WaveOutBuffer(IntPtr waveOutHandle, int size) {
			m_WaveOut = waveOutHandle;

			m_HeaderHandle = GCHandle.Alloc(m_Header, GCHandleType.Pinned);
			m_Header.dwUser = (IntPtr)GCHandle.Alloc(this);
			m_HeaderData = new byte[size];
			m_HeaderDataHandle = GCHandle.Alloc(m_HeaderData, GCHandleType.Pinned);
			m_Header.lpData = m_HeaderDataHandle.AddrOfPinnedObject();
			m_Header.dwBufferLength = size;
			WaveOutHelper.Try(WaveNative.waveOutPrepareHeader(m_WaveOut, ref m_Header, Marshal.SizeOf(m_Header)));
		}
		~WaveOutBuffer() {
			Dispose();
		}
		public void Dispose() {
			if (m_Header.lpData != IntPtr.Zero) {
				WaveNative.waveOutUnprepareHeader(m_WaveOut, ref m_Header, Marshal.SizeOf(m_Header));
				m_HeaderHandle.Free();
				m_Header.lpData = IntPtr.Zero;
			}
			m_PlayEvent.Close();
			if (m_HeaderDataHandle.IsAllocated)
				m_HeaderDataHandle.Free();
			GC.SuppressFinalize(this);
		}

		public int Size {
			get { return m_Header.dwBufferLength; }
		}

		public IntPtr Data {
			get { return m_Header.lpData; }
		}

		public bool Play() {
			lock(this) {
				m_PlayEvent.Reset();
				m_Playing = WaveNative.waveOutWrite(m_WaveOut, ref m_Header, Marshal.SizeOf(m_Header)) == WaveNative.MMSYSERR_NOERROR;
				return m_Playing;
			}
		}
		public void WaitFor() {
			if (m_Playing) {
				m_Playing = m_PlayEvent.WaitOne();
			}
			else {
				Thread.Sleep(0);
			}
		}
		public void OnCompleted() {
			m_PlayEvent.Set();
			m_Playing = false;
		}
	}

	public class WaveOutPlayer : IDisposable {
		private IntPtr m_WaveOut;
		private WaveOutBuffer m_Buffers; // linked list
		private WaveOutBuffer m_CurrentBuffer;
		private Thread m_Thread;
		private BufferFillEventHandler m_FillProc;
		private bool m_Finished;
		private byte m_zero;

		private WaveNative.WaveDelegate m_BufferProc = new WaveNative.WaveDelegate(WaveOutBuffer.WaveOutProc);

		public static int DeviceCount {
			get { return WaveNative.waveOutGetNumDevs(); }
		}

		public WaveOutPlayer(int device, WaveFormat format, int bufferSize, int bufferCount, BufferFillEventHandler fillProc) {
			m_zero = format.wBitsPerSample == 8 ? (byte)128 : (byte)0;
			m_FillProc = fillProc;
			WaveOutHelper.Try(WaveNative.waveOutOpen(out m_WaveOut, device, format, m_BufferProc, 0, WaveNative.CALLBACK_FUNCTION));
			AllocateBuffers(bufferSize, bufferCount);
			m_Thread = new Thread(new ThreadStart(ThreadProc));
			m_Thread.Start();
		}
		~WaveOutPlayer() {
			Dispose();
		}
		public void Dispose() {
			if (m_Thread != null)
				try {
					m_Finished = true;
					if (m_WaveOut != IntPtr.Zero)
						WaveNative.waveOutReset(m_WaveOut);
					m_Thread.Join();
					m_FillProc = null;
					FreeBuffers();
					if (m_WaveOut != IntPtr.Zero)
						WaveNative.waveOutClose(m_WaveOut);
				}
				finally {
					m_Thread = null;
					m_WaveOut = IntPtr.Zero;
				}
			GC.SuppressFinalize(this);
		}
		private void ThreadProc() {
			while (!m_Finished) {
				Advance();
				if (m_FillProc != null && !m_Finished)
					m_FillProc(m_CurrentBuffer.Data, m_CurrentBuffer.Size);
				else {
					// zero out buffer
					byte v = m_zero;
					byte[] b = new byte[m_CurrentBuffer.Size];
					for (int i = 0; i < b.Length; i++)
						b[i] = v;
					Marshal.Copy(b, 0, m_CurrentBuffer.Data, b.Length);

				}
				m_CurrentBuffer.Play();
			}
			WaitForAllBuffers();
		}
		private void AllocateBuffers(int bufferSize, int bufferCount) {
			FreeBuffers();
			if (bufferCount > 0) {
				m_Buffers = new WaveOutBuffer(m_WaveOut, bufferSize);
				WaveOutBuffer Prev = m_Buffers;
				try {
					for (int i = 1; i < bufferCount; i++) {
						WaveOutBuffer Buf = new WaveOutBuffer(m_WaveOut, bufferSize);
						Prev.NextBuffer = Buf;
						Prev = Buf;
					}
				}
				finally {
					Prev.NextBuffer = m_Buffers;
				}
			}
		}
		private void FreeBuffers() {
			m_CurrentBuffer = null;
			if (m_Buffers != null) {
				WaveOutBuffer First = m_Buffers;
				m_Buffers = null;

				WaveOutBuffer Current = First;
				do {
					WaveOutBuffer Next = Current.NextBuffer;
					Current.Dispose();
					Current = Next;
				} while(Current != First);
			}
		}
		private void Advance() {
			m_CurrentBuffer = m_CurrentBuffer == null ? m_Buffers : m_CurrentBuffer.NextBuffer;
			m_CurrentBuffer.WaitFor();
		}
		private void WaitForAllBuffers() {
			WaveOutBuffer Buf = m_Buffers;
			while (Buf.NextBuffer != m_Buffers) {
				Buf.WaitFor();
				Buf = Buf.NextBuffer;
			}
		}
	}
}